AI Insights · Timothy · April 2022
Top 5 Slime Games in Oceania for Q1 2022
Explore the performance of the top 5 slime games in Oceania for Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 slime games on a unified platform in Oceania showed varied performance across downloads, revenue, and active users. Here’s a detailed look at their trends:
Slime Games: ASMR Simulator by Shake It experienced a peak in weekly revenue at approximately $773 in the final week of March. Weekly downloads fluctuated, with a notable rise to around 16K in mid-January before settling at 7.6K by the end of March. Active users saw a decline from 46K in mid-January to 23.7K by the quarter's end.
Magic Slime: Antistress & ASMR from Finger Art Games had a peak revenue of about $1.4K in early January, but it dropped significantly to $21 by early February. Downloads were consistently low, starting at 159 and dwindling to just 1 by February. Active users also decreased from 432 in late December to 142 by the end of March.
Goo: Slime simulator, ASMR by Exomind LTD saw a steady revenue trend, peaking at $488 in late December and ending at $347 in late March. Downloads surged to 1.8K by the end of March, and active users slightly increased from 13.7K in late December to 13.6K at the end of the quarter.
Fluid Simulation by Pavel Dobryakov had a moderate revenue with a peak at $165 in early February. Downloads saw a high point of 2.3K in mid-January, then stabilized around 700 by the end of March. Active users peaked at 4.4K in late January but decreased to 2.1K by the quarter's end.
Girls Slime Simulator Games from Time Out Apps Inc maintained relatively low revenue, peaking at $94 in early January. Downloads remained steady around 200, and active users saw a minor increase from 230 in late December to 187 by the end of March.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.